Blessed are the Peacemakers - Red Dead Redemption 2 Guide - IGN (2024)

Blessed are the Peacemakers is a Main Story Mission and part of IGN’s Red Dead Redemption 2 Walkthrough. This guide highlights mission strategies and Gold Medal requirements.

Gold Medal Checklist:

  • Free yourself and perform self-surgery within 1 minute
  • Recover your weapons from the O’Driscoll’s camp
  • Kill the O’Driscoll gang members that beat and shot you
  • Escape the O’Driscoll’s camp without being spotted

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Speak to Micah at camp to start this mission. He’ll tell you right off the bat, “Blessed are the Peacemakers…” and calls on Mr. Pearson to tell a story to Arthur and Dutch - about Colm O’Driscoll.

He says they want to parley, to settle things gentleman-like. It takes a bit of convincing, but Dutch eventually relents, and chooses to leave to meet the O’Driscolls with Arthur and Micah.

Get on your horse and ride out with Dutch and Micah. They discuss the probability that the O’Driscolls are full of crap, but that’s why you’re going. Once you’re almost there, they’ll tell you to veer off from them, to find a place to observe.

It’s marked on your map. Follow the yellow road on your minimap, and you’ll make it to a nice vantage point overlooking the plain below where Dutch and Micah will be meeting the O’Driscolls. Once you’re there, get off your horse and approach the edge. Everything will automatically play out now.

Dutch and Colm will talk, while you keep your gun’s sights trained over Colm’s head. Before they can come to specific agreement, someone sneaks up behind you and knocks you out with the hilt of a rifle.

When you wake up, you’ll be restrained and disoriented. Try to escape. Regardless of where you go, the O’Driscolls will catch up with you and capture you again. You’ll get another wound for your insolence.

You come in and out of consciousness over time. You’ll see you’re on horseback by a river, and again being handled later. The next time you’re fully awake, you’ll find yourself strung upside down in a small room. Colm enters, harasses you, and leaves.

GOLD MEDAL REQUIREMENTS

Free yourself in one minute to meet the Gold Medal requirement. We suggest you pause your game and read the following instructions before attempting if you’re set on getting it done on your first try.

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When you come to again, you find you’re able to swing from your shackled ankles. Use the left stick to move back and forth - keep your eyes on the icon on the bottom right of the screen. It tells you when to switch directions. Press X/A when you’re able to grab the file, to set yourself free.

Next, you have to treat that septic wound Colm mentioned. Using the candle, rotate the tool with the left stick to fully heat all sides of it. Then plunge it into your wound with x/a. It’s a pretty unpleasant sight, but it’s necessary. Wiggle it back and forth with the left stick while alternating the right stick between far right, and far left.

Now pour gunpowder into the wound and light it - this should close the wound and disinfect it, but it leaves Arthur in quite a bit of pain.

Your cry of pain attracts the attention of one of the guards. The game will put you against a wall automatically - press circle/b to automatically perform a stealth kill on him.

GOLD MEDAL REQUIREMENTS

We immediately ran, but to get the Gold Medal requirements, you must brave the O’Driscolls, collect your stolen weapons, and kill the men who beat you.

To do this keep an eye on your minimap to see which way the O'Driscolls are facing. You should be able to take out one loan man by the tree, than two on either side of your weapons without being spotted. Grab your weapons and finish the last off before taking a horse and high-tailing it.

Then, run like your life depends on it. The game prompts you to get a horse, but we ignored this. We went southeast, and it ended with a cutscene of our horse coming to our rescue.

The horse gets you home in one piece, but getting of the horse proves a bit much for Arthur is his sorry state. Luckily, your campmates find you, help you, and put you to bed. Oddly, Dutch is back at camp as well.

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The game skips to a few weeks later. Continue to Friends in Very Low Places.</div>

Up Next: Friends in Very Low Places

PreviousSodom? Back to GomorrahNextFriends in Very Low Places

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Blessed are the Peacemakers - Red Dead Redemption 2 Guide - IGN (1)

Red Dead Redemption 2

Rockstar Studios

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